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Catch me! Because you can.

Projektion Musuem

At a glance

As part of the “Digi Dic” exhibition at the Volkskundemuseum Graz, Austria (06.07.2024 - 09.03.2025), the interactive installation “Catch me! Because you can.” addresses the risks of digital surveillance and the misuse of personal data. In collaboration with FH JOANNEUM Graz, a simulation was created that puts visitors in the role of a hacker.
 

My role

  • Development of a clickable Figma prototype to illustrate the final installation

  • Conception of the interactive user guidance

  • Design of the landing page as an accompanying information platform

  • Installation Setup

Technologies & methods
Figma, UX/UI design, interactive installations


Result
The installation impressively illustrates how easily personal data can be misused through location tracking, microphone access and motion sensors. Visitors gain deeper insights into the mechanisms of digital surveillance and their impact on privacy.

About the exhibition 

The exhibition “Digi Dic” at the Volkskundemuseum Graz (06.07.2024 - 09.03.2025) sheds light on the growing dominance of global tech companies and their influence on our privacy. With artworks, interactive installations, historical objects, workshops and lectures, the exhibition shows how our data is used to control and manipulate our behavior.

 

Our interactive installation, created in collaboration with FH JOANNEUM Graz, fits in seamlessly by offering visitors the opportunity to experience the risks of digital surveillance from a hacker's perspective in a simulation.

 

The exhibition offers hands-on instructions for digital self-defense and encourages reflection on the responsible use of technology.

About the Installation

The installation “Catch me! Because you can.” deals with the risks of digital surveillance and the misuse of data via smartphones. By taking on the role of a hacker in our simulation, visitors experience first-hand how frighteningly easy it is for personal information to be collected and misused.

From tracking location and movement to monitoring ambient noise, the potential for misuse ranges from theft to physical danger.

 

The installation provides comprehensive information that explores key topics such as data tracking on digital devices and its impact on privacy and security. Visitors gain insights into how data surveillance works and its potential misuse in an increasingly networked world. In addition, the installation encourages reflection on the consequences of digital traces and data leaks and highlights the invisible dangers lurking in the everyday use of digital tools.

Prototype

Prototyp Screen-1.png
Prototyp Screen-2.png

To illustrate the final installation, a clickable prototype was first developed in Figma. The installation follows an interactive principle: visitors can “download” various data sets of the fictitious victim of a hacker attack on a screen. These data sets include location data recorded by the victim's smartphone, ambient noise and walking speed.

 

After clicking on the respective buttons and downloading the data sets, they are displayed visually on an opposing projection. As soon as all three data sets have been fully downloaded, the system randomly selects one of five possible weak points where visitors can simulate an attack.

Prototyp Projektion.png

Insight into the topic

Hackers can use various methods to record data such as location, ambient noise and walking speed on smartphones.

 

Location tracking

Location tracking is a central function of modern smartphones, which is used for numerous applications. However, it also poses considerable data protection risks, as it can be misused for malicious purposes. Smartphones record their location using GPS data, triangulation of mobile phone masts, positioning via WLAN and hybrid positioning systems.

 

Monitoring ambient noise

Ambient noise monitoring uses microphone access and passive listening to record the sounds around the smartphone. This technology can be used for useful applications, but also poses security risks.

 

Walking speed

Walking speed tracking is a common feature of many health and fitness apps that give users insights into their physical activity and help them achieve fitness goals. The technologies used include data from the accelerometer and gyroscope, which can measure precise movements and the orientation of the smartphone.

Landingpage

In order to provide interested visitors with even more information, an accompanying landing page was created. This page serves as a comprehensive resource to gain deeper insights into the project and the topic of data security on smartphones. It provides further information on how data tracking works and the risks involved.
Additionally, the site introduces the team behind the installation and allows you to get in touch with us directly.
For more details visit the landing page here.

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