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GreenHabit

A gamified app to support more sustainable everyday decisions - Master’s thesis

HOW CAN PEOPLE BE MOTIVATED TO ACT MORE SUSTAINABLY?

  

ROLE

Research, UX/Concept,
UI Design

FOCUS

Gamification, User Behavior, Sustainability

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Methods

RESEARCH

Benchmark analysis
Survey

CONCEPT

Personas & user journeys
Information architecture

TESTING & ITERATION

Paper prototyping
Usability testing

Problem

Many people want to live more sustainably, but often struggle to follow through in their everyday lives.
Information alone is not enough to drive real behavioral change.

Research & Insights

Awareness of sustainability does not automatically lead to action.
Motivation is often lacking in everyday situations.
Needs and lifestyles vary widely.
Simple and accessible solutions are key.

Concept

GAMIFICATION

Points and rewards designed to increase motivation and ongoing engagement

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PERSONALIZATION

Content and suggestions tailored to location and individual needs

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LOW BARRIER

Simple, everyday tasks that fit into daily routines, instead of complex requirements

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UI Design

CLEAR
DESIGN LANGUAGE

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CHALLENGES ENCOURAGE CONCRETE ACTIONS

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PROGRESS IS VISUALLY CLEARLY PRESENTED

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Testing

The prototype was tested with a total of 9 users across two different phases. The focus was on clarity, motivation, and usability. The feedback was incorporated into several iterations.

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Learnings

Behavior cannot be changed through information alone.
Motivation is driven by personal relevance and positive incentives.
Early user involvement improves the quality of the solution.

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